![]() Trine has always been praised for its beautiful art direction and use of colors. Still, it’s understandable why this was done as you can’t really have any large game-breaking skills unlocked before it’s necessary, otherwise you’d spoil your puzzle game much quicker than expected. The addition of having a bigger skill tree than the first Trine also adds a bit to the game, though I did feel my hands were forced into buying certain upgrades in order to make it past a sequence, more a visual interpretation of your progress than a choice. But the way situations are presented always feel well-tuned to having those various outcomes to one singular solution. To some, that might feel like the ability to “game” the puzzle is an inherent flaw due to the physics-based puzzles and systems in Trine. While there’s usually a clearcut way to making a jump or defeating an enemy, often times there will be any number of ways to make the task work. Each complement each other while still presenting the challenge of being versatile enough to add options to a puzzle. You have Amadeus and his box-creating magic and telekinesis, Zoya with her bow and arrow, and Pontius with his combat-focused sword, hammer and shield. It’s certainly not groundbreaking fantasy story-telling, but the way the characters interact with one another through dialogue is fun enough and brings a real sense of comradery between them. Trine 2 picks up shortly after the events of the first game and, drawn to the ever great power of the mysterious Trine, three playable characters make their return to once again rid the kingdom of evil. Given the system’s popularity it’s not surprising that Trine 2 has made its way to the Nintendo Switch, and with Trine 2: Complete Story you’ll get just that: the complete story, including all subsequent bonus DLC, high production values and refined gameplay that have made Frozenbyte’s epic sequel the beloved classic it’s become. Did I also mention the cooperative play and how beautiful it was? It can’t be restated enough: Trine 2 was, and remains, an utterly gorgeous game. ![]() A beautiful, well-crafted platformer with a heavy focus on solving physics-based puzzles, this improved-sequel perfected the ability to switch between characters on-the-fly to help conquer the more difficult aspects of the adventure. Less than a year later, the original Trine was released to great acclaim. There are two games that came out within a year of each other that I’ll associate with bringing back a huge resurgence of platformers, each for different reasons.Ģ008’s Braid was a small game that lovingly mixed the nostalgia of 16-bit platformers with high-concept time mechanics and a thought-provoking story – as ambiguous as it may have been. Of course, you have the early days of your Pitfalls and Super Marios, but every so often we see smaller teams create unique titles that people will talk about for long after. Throughout the years, there have been plenty of platformers that stand out and rise above the pack, some more than other.
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